![]() ![]() The first time I fought the Assassin he dazed my Grenadier and then in the next turn extracted tactical information from him right under my nose: cheeky bastard. Indeed, the longer you leave them running around, the more knowledge they gain and will even gain new skills by leveling up. The developers at Firaxis have clearly been loving the Nemesis system employed in Shadow of Mordor because the Chosen learn from each fight they have with you. They can appear in any mission within a certain area of the Geosphere and once they do it takes a concerted effort to bring them down. As you play the game these three characters will be on you every step of the way. One of the biggest additions are of course the Chosen themselves: three elite and specialised assassins who work directly for the Elders. However, troops can also come back injured or even get ambushed by the Chosen which starts a frantic escape mission. The fact that you must add soldiers from your own ranks makes you take pause do you want to be without your best sniper for fives days? These covert operations can also give the participants new stat improvements so there is an added incentive: risk reward at its best. These will always have a direct goal, such as resources, finding facilities or tracking down the Chosen themselves. One of the first new rooms you should create is the Resistance Ring, which will allow you to communicate with the faction leaders and send troops on covert missions. ![]() These will give you various boons in the game which are most welcome considering what you're up against. ![]() You can gain trust with each faction leader in various ways and this, in turn, will open up slots in which you can insert bonus cards. At the start of each month Advent still have their dark events but now we have our own of sorts. Finally, the Templars are psionic assassins and my personal favorite of the bunch: using some incredibly clever skills these wildcards can change the direction of a battle. The Skirmishers are defectors from advent: still physically changed but now free to walk their own path. The Reapers are expert marksmen, employing advanced stealth and ambush techniques. You can now use agents from these factions within your own squads, which are especially useful when starting out with a group of rookies. These factions hate each other and don’t trust you much either: so it takes time to get them onboard. They have added a tonne of new layers and each seems perfectly balanced.įor a start, there are three new allied factions in the mix which you can now seek aid from. I say genius because when you consider how complex this game already is, to add even one new element could ruin the whole flow of the game. Firaxis has taken a giant metaphorical crowbar and prised gaps in between the established conventions of XCOM 2: then poured raw genius into these new spaces. Given the price this might make some people hold back and surmise it is merely an expensive add on pack please let me explain why that is not the case. Just to be very clear, XCOM 2: War of the Chosen takes the base game and completely engorges it with new systems and challenges. The best inventors give the people of the world something they didn't know they were missing. With hints at the next game in the final scenes of XCOM 2, we knew Firaxis had plans for the series and so we now arrive at the new expansion: War of the Chosen. As we now know XCOM 2 was a storming success and improved almost every aspect of the original including sumptuous graphics and detailed environments. I was thrilled when I heard XCOM 2 was coming exclusively to PC because for once our beloved platform wasn't going to be held back by the lowest common denominator: console. If you are interested, Eurogamer did a great video on this which you can see here. After a few unsuccessful attempts, Jake finally nailed it with the game we now know as XCOM. I didn’t know this until recently but finding that secret sauce that made X-com so good didn't come easy for Jake Solomon the talented developer who toiled to bring this classic into the modern day. In 2012 the developer Firaxis released a new XCOM game that quite simply put the series back on the map. ![]()
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